Gaming as culture : essays on reality, identity and experience in fantasy games / edited by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler.
Material type: TextPublication details: Jefferson, N.C. : McFarland & Co., c2006.Description: viii, 224 p. ; ILLISBN:- 9780786424368
- 793.93 22 WIL - G
Item type | Current library | Collection | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|---|
Books | IISER Central Library Fourth Floor | Reference | 793.93 WIL-G (Browse shelf(Opens below)) | Available | 0013776 |
Browsing IISER Central Library shelves, Shelving location: Fourth Floor, Collection: Reference Close shelf browser (Hides shelf browser)
791.43 RAY-D Deep Focus : | 792 FAL-T Theatre and Cognitive Neuroscience | 793.93 TRE-T The evolution of fantasy role-playing games / | 793.93 WIL-G Gaming as culture : | 794.8 ATK-M More than a game : | 794.8 MUK-V Video games and storytelling : | 794.8 WOL-R The routledge companion to video game studies / |
Includes bibliographical references and index.
"This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher.
There are no comments on this title.